Render straight from Unreal, no modifications. No Lumen, no SSR, virtual shadow and nanite
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The previous Unreal Syd Mead painting lacked control and consistency in rendering, but it worked!
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For the next step, a stronger system was needed. The interior scene with reflections served as the perfect amount of complexity for this
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The enhanced version now allows control of up to four colors per material (including textures). RGB channels are divided into distinct lights, each with different effects. One enhances ambient and specular, another adds a colored light definied in post-processing, and the blue channel serving as custom colored specular